The new problem: 

When COVID-19 hit, the world was anything but prepared. Unfortunately, this would often result in restrictions and guidelines that were only observing the situation from a health perspective, while almost completely disregarding the human factor. From one day to another, most of us were abruptly cut from the outside world, leaving little to no room for adjustment. This lack of transition is what made it so difficult to adjust to the new conditions; it was a shock, rather than a process. Nevertheless, humans will accommodate even to such sudden changes, however, by doing so, they might end up causing serious damages in the long run. Being born social, humanity simply cannot afford to bear the consequences of a newly developed, completely antisocial attitude, there had to be an alternative.

The new solution: metaverses

First, we started with what we already had: regular online meetings, classes, lectures, events, and everything in between. With these methods, the world eased the symptoms, but did not remedy the illness. Human instincts are really tough to satisfy, and in this case, they clearly began to require all the elements that were missing from simple video calls; those that actually make them life-like. 

Fortunately, recognizing the clear need, a new generation of virtual realities called the metaverse started to emerge. These virtual realities offer close to real experiences in environments that resist all forms of outside influence, such as the harsh effects of a pandemic. To drive home the point of how this relatively new concept will change the world for the better long-term, even one of the most significant IT companies, Facebook, changed its name to Meta, thereby clearly backing the entire movement. However, it’s not only Meta that took the lead and became a pioneer of the sphere. Pax.world, for instance, is another remarkable ecosystem that was carefully architected to provide a viable digital alternative to a restricted life without sufficient social interactions. In pax.world’s metaverse, everyone has the chance to participate in zoom-style meetings, events, and communication, while controlling an avatar that is shaped by a face recognition software to precisely mimic the real person behind it. This way, the entire experience jumps to a whole new level, and the interactions can actually feel life-like and meaningful. The ecosystem will further allow its participants to create and trade their product via Non-Fungible Tokens (NFTs), as well as many other opportunities, which may include taking part in virtual parties, meeting your friends between classes while attending lectures at the educational center, interacting with people at NFT galleries, speaking to people who share similar taste in music at concerts you would be attending and interacting with colleagues at conferences.

Final thoughts

The pandemic has undoubtedly altered the way we live our lives. With restricted days, most of us naturally want back the social interactions of the real world, and traditional video calls are nowhere near sufficient compensations. Fortunately, thanks to nowadays’ leading metaverses, such as pax.world, we are able to  essentially get back all the elements that we miss, and even more, via immersive virtual realities.

Disclaimer: This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice.