A three-way partnership between professional skater Tony Hawk, The Sandbox, and Autograph will be building a virtual skatepark for the metaverse.
Tony Hawk Announces “Largest Skatepark”
Despite the market crash and the ongoing crypto bear market, the metaverse continues to thrive, with The Sandbox emerging as a major player. The blockchain gaming company has teamed up with leading brands like Playboy and TIME Magazine on metaverse projects. In its latest project, it has partnered with pro-skater and one of Twitter’s favorite celebs, Tony Hawk, to build the “largest virtual skatepark ever” on the metaverse.
Hawk announced the partnership on Wednesday through a Twitter post. The announcement also contained a video clip detailing all the features and offerings of this “virtual skatepark,” which has been dubbed Tony Hawk LAND and will consist of 36 plots of land. During a presentation, Hawk said,
“I have been a fan of new technology all of my life – from the first videogames and home computers with CGI capabilities – so I am fascinated by the metaverse and excited to bring our culture into the virtual landscape of The Sandbox.”
Autograph’s Role
The project also involves the NFT platform Autograph, which will be designing and creating NFTs and avatars based on the pro-skater. The NFT collections will also feature Hawk’s iconic gear, including his skateboards, clothing, etc., from memorable moments in his career.
Co-founder and CEO of Autograph, Dillon Rosenblatt, spoke at length about this partnership with The Sandbox and Tony Hawk.
He commented,
“At Autograph, we strive to build otherwise impossible experiences for communities of fans, and this is a step towards our goal of connecting them uniquely and at scale to Tony Hawk and each other…We are thrilled to be working with The Sandbox and Tony Hawk on this activation and many others.”
What Is The Sandbox Promising?
According to a press release, The Sandbox will focus on making these NFTs interoperable in its open metaverse. It will also be converting the Autograph avatars into 3D voxel versions with in-game functionality for users to control. In addition, players can design and build their own ramp in the game to set their own skating challenges.
The Sandbox COO, Sebastien Borget, has stated,
“There’s no better way to bring skateboarding culture to The Sandbox than by following the example of the greatest skateboarder of all time, whose legacy stretches from the sport and lifestyle’s early days to the present and beyond.”
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